Oddities from The Motel: Explorative Lore Drop
Lore From My Book "Oddities From The Motel: Stories From The Roadside Inn"
🛎️ Oddities from The Motel — What This Book Really Is
Oddities from The Motel is an anthology filled with multiple stories—ranging from absurdist, dark, western, psychological, rhyme-driven, and more.
On the surface, it may seem like a chaotic mix of unrelated tales tossed together without much care. But that couldn’t be further from the truth.
Every story has a purpose.
Every setting, every object, every character, every oddity—it’s all part of something bigger.
I chose the name Oddities from The Motel even though most of the chapters don’t take place in a motel. Except for one.
Room 107, the final story, is the only chapter set in a literal motel—and it’s not by accident.
That chapter reveals why the title matters. It acts as a quiet anchor, a reflection point, a clue to what this entire book actually is.
The stories won’t tell you the full truth outright. That’s intentional.
They aren’t supposed to.
But the lore is there—hidden in plain sight.
And now that the book is out, I feel obligated to finally open the door and start showing you what’s behind it.
“The Motel Is Real. But Room 107 Is the Lie.”
Each room felt different. But they were all doors in the same hallway.
You never left the building. You never could.
I. The Motel Itself
This isn’t just a collection of stories. This is a building.
Everything in Oddities from The Motel takes place inside the same structure. Not symbolically. Literally. Whether it looks like a pirate ship, a forest, a hotel lobby, a runaway train, or an island made of sugar—it’s a room. You're not watching different stories. You're walking down a hallway.
This motel exists on its own terms. It's layered, self-contained, and alive.
And it doesn't want you to leave.
II. The Floors (A.K.A. The Trilogy)
There are three books. That means there are three floors.
Floor One (Book One) – Grounded. Contained. Each room stays in its own lane—except one.
Floor Two (Book Two) – Leaking. Some rooms start to remember. Some start to blend.
Floor Three (Book Three) – Collapsing. Time folds. Reality glitches. Characters don't know which room they're in—or if they've already died there.
Each floor is unaware of the others. But each has one room that breaks the rules.
The higher you go, the more chaotic it gets.
III. The Rooms
Each story is a room. Period.
Not a metaphor. Not a theme. A room. With walls. A door. Something watching.
Most rooms play out their own cycle. You enter, something happens, you leave (or don’t). The door closes. The next room starts.
Except the blocked ones.
The ones that are crossed out.
Each floor has one.
You know it by the door number. You know it by how it doesn’t follow the rules.
IV. Objects, Anchors & Echoes
Some objects are anchors. Some are echoes. Some are breaches.
Hair. Bottles. Cookies. Trains. Letters. Ships. Forests.
Depending on what floor you're on, these objects might stay in their room.
Or they might leak. Drift. Reappear. Whisper.
They bleed through the walls, not by accident—but because the building is breaking.
But even then—there’s always one room where the leaking hits differently.
The blocked room. The last chapter. The one that makes everything feel almost real—because it isn’t.
V. Time & Memory
Time is inconsistent here. But memory is not.
Room 107 is proof of that. You may think it’s just a ghost story—but nothing about it is contained.
You’re not meant to notice it right away. But time doesn’t move forward in that room. It moves around.
Memories resurface. Echoes show up before they’ve happened.
Aging happens too fast. Or not at all.
Each floor has one room like this—a time-sick room. But how erratic that room is depends on which floor it’s on. The higher the floor, the more broken the clock.
VI. The Sealed Rooms
Every floor has a room that’s sealed off.
Floor One: Room 107.
Floor Two: To be revealed.
Floor Three: The most unstable of them all.
They’re usually the last chapter in each book. But even if you read the story straight through, they don’t hit like endings. They feel like you just walked in on something still happening.
These are the rooms the building wants to forget.
Which is why they’re still open.
VII. Escape (or the Illusion of It)
Can you leave the motel?
You think you can. Some rooms pretend you can.
But here’s the trick: the people in the rooms don’t know they’re in rooms.
They don’t know they’re in a building. They think this is the world.
Even when a character realizes something is wrong—they don’t know what is wrong. They can’t see the hallway. They can’t see the doors.
And if someone does realize it?
The question isn’t “how do I get out?”
The real question is: what were you doing in here to begin with
Ⅷ. Final Paragraph / Lore Conclusion
Floor One is just the beginning.
Oddities from The Motel is the first release—a full descent through the first floor of a building that doesn’t play by reality’s rules. The stories may feel contained, but cracks are already forming. Room 107 showed you that.
There are two more floors.
They’re in progress. They’re building themselves. Slowly. And once they’re ready, you’ll know—because the rooms won’t stay quiet anymore. Characters will start noticing the leaks. Names will echo where they shouldn’t. Rooms will blend.
Each floor changes the way you see the last.
Each sealed room takes you closer to the truth.
Until then, the doors remain closed.
But you’re already inside.
More Expansive Lore to come alongside:
✦ 1. Map of the Motel (Digital or Sketched)
Simple layout: numbered rooms, floors, maybe little notes like “door sealed,” “hallway warped,” “sound loop reported here”
✦ 2. Room 107 Interior Look
a stylized diagram
an eerie moodboard
or even a text-based walkthrough like:
“The wallpaper near the bed curls in one spot. No one knows why.”
✦ 3. Exclusive Commentary or Author Notes
Reflections like: “This room was inspired by a dream I had.”
Or: “This object appears here—but pay attention to where it shows up in Book Two.”
✦ 4. Polls + Engagement Posts
“Which room would you NOT stay in?”
“Who’s the most likely to remember the building exists?”
“What do you think happens behind Room 207’s sealed door?”
Stay Tuned :}
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